A Tech Artist specializing in animation, rigging,

and tools.

Animation Reel

Zero from the Megaman series. I did the whole character pipeline. 

Rigging Reel

Rigs use a combination of node connections and set driven keys.

Neon Challenge - Unity Machinima

A group project entry for Unity's Neon Challenge.

I did the cinematography and post-processing using Unity's timeline and cinemachine.

I also rigged and animated the samurai robot.

Fowl Space - Unreal Machinima 

I was the animator, cinematographer and editor for this project.

I also did all of the motion capture work for the astronaut and the chicken.