A Tech Artist specializing in cinematics, animation, and rigging.


Zero from the Megaman series. I did the whole character pipeline. 




Neon Challenge - Unity Machinima

A group project entry for Unity's Neon Challenge.

I did the cinematography and post-processing using Unity's timeline and cinemachine.

I also rigged and animated the samurai robot.

Zoom Zoom Newton! - After Effects Trailer

I rigged and animated Newton, our space-clad kitty.

I created the comic in after effects and arranged the trailer in Premier Pro.

Fowl Space - Unreal Machinima 

I was the animator, cinematographer and editor for this project.

I also did all of the motion capture work for the astronaut and the chicken.